Bachelor’s thesis, AI
Built custom Sokoban environments and trained reinforcement learning agents to solve them, then compared agent performance.
AI and software engineer
I’m a Computer Engineering graduate from Chalmers University of Technology with a specialization in AI and machine learning. My thesis trained reinforcement learning agents to solve Sokoban puzzles. I also build mobile apps, web applications and games.
I work across the stack, from low-level C and embedded systems to JavaFX desktop apps, Unity games and web services. I’m interested in intelligent systems and in turning hard engineering problems into software that works.
I speak Swedish, English and Arabic. Outside work I enjoy video games, mainly Rocket League and CS2.
Open to software engineering, AI engineering and full stack roles.
Built custom Sokoban environments and trained reinforcement learning agents to solve them, then compared agent performance.
Developed mobile and web solutions for youth engagement projects.
Supported students in C programming, assembly and low-level systems.
Specialization in AI and machine learning.
A Sokoban environment and reinforcement learning agents trained to solve puzzle levels, with a comparison of how the agents perform.
Python, reinforcement learning
An educational game where choices have consequences. I built the client application, the deployment pipeline and the website.
JavaFX, Windows desktop app
A Unity game for children at Reningsborg youth centers, developed with Scrum, sprint planning and agile practices.
Unity, C#, Android, iOS
A complete multi-user chat system with a JavaFX client, a PostgreSQL database and TCP networking.
JavaFX, PostgreSQL, TCP
A live World Cup 2026 tracker with real-time API data, favorite teams, timezone conversion and match statistics.
HTML, CSS, JavaScript, REST API
A browser game where you help Shuku evade the boxes.
Web app
A Unity game made to preserve my 15-year-old Toyota Aygo after it reached 300,000 km. I modeled the car and built a playable game around it.
Unity, C#, 3D modeling
My upper secondary school final project, combining chemistry, physics, programming and electronics to study rocket propulsion. I measured thrust with an Arduino-connected scale and analyzed the data to determine acceleration and velocity.
Arduino, C++, data analysis
My first app, built long before generative AI tools existed. It generates and verifies the control digit of Swedish personal identity numbers.
Unity, C#, Android
I’m open to software engineering, AI engineering and full stack opportunities. The quickest way to reach me is email.